#include "pc/rom_assets.h"
static const struct Animation anim_00[] = {
1,
189,
0,
0x22,
ANIMINDEX_NUMPARTS(anim_00_indices),
anim_00_values,
anim_00_indices,
ANIM_FIELD_LENGTH(anim_00_values),
ANIM_FIELD_LENGTH(anim_00_indices),
};
ROM_ASSET_LOAD_ANIM(anim_00_indices, 0x004ec6a8, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_00_values, 0x004ec7a4, 2604, 0x00000000, 2604);