sm64coopdx/assets/anims/anim_26.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_26[] = {
65,
189,
0,
0,
0x5E,
ANIMINDEX_NUMPARTS(anim_26_indices),
anim_26_values,
anim_26_indices,
0,
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ANIM_FIELD_LENGTH(anim_26_values),
ANIM_FIELD_LENGTH(anim_26_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_26_indices, 0x00507b70, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_26_values, 0x00507c6c, 7352, 0x00000000, 7352);
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