#include "pc/rom_assets.h"
static const struct Animation anim_28[] = {
1,
189,
0,
0x0F,
ANIMINDEX_NUMPARTS(anim_28_indices),
anim_28_values,
anim_28_indices,
ANIM_FIELD_LENGTH(anim_28_values),
ANIM_FIELD_LENGTH(anim_28_indices),
};
ROM_ASSET_LOAD_ANIM(anim_28_indices, 0x0050bd64, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_28_values, 0x0050be60, 1010, 0x00000000, 1010);