#include "pc/rom_assets.h"
static const struct Animation anim_2E[] = {
1,
189,
0,
0x2F,
ANIMINDEX_NUMPARTS(anim_2E_indices),
anim_2E_values,
anim_2E_indices,
ANIM_FIELD_LENGTH(anim_2E_values),
ANIM_FIELD_LENGTH(anim_2E_indices),
};
ROM_ASSET_LOAD_ANIM(anim_2E_indices, 0x0050ea24, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_2E_values, 0x0050eb20, 3028, 0x00000000, 3028);