#include "pc/rom_assets.h"
static const struct Animation anim_3E[] = {
1,
189,
0,
0x9B,
ANIMINDEX_NUMPARTS(anim_3E_indices),
anim_3E_values,
anim_3E_indices,
ANIM_FIELD_LENGTH(anim_3E_values),
ANIM_FIELD_LENGTH(anim_3E_indices),
};
ROM_ASSET_LOAD_ANIM(anim_3E_indices, 0x005205ac, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_3E_values, 0x005206a8, 11490, 0x00000000, 11490);