#include "pc/rom_assets.h"
static const struct Animation anim_48[] = {
0,
189,
0x4D,
ANIMINDEX_NUMPARTS(anim_48_indices),
anim_48_values,
anim_48_indices,
ANIM_FIELD_LENGTH(anim_48_values),
ANIM_FIELD_LENGTH(anim_48_indices),
};
ROM_ASSET_LOAD_ANIM(anim_48_indices, 0x00525d60, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_48_values, 0x00525e5c, 5098, 0x00000000, 5098);