#include "pc/rom_assets.h"
static const struct Animation anim_5B[] = {
1,
189,
0,
0x0A,
ANIMINDEX_NUMPARTS(anim_5B_indices),
anim_5B_values,
anim_5B_indices,
ANIM_FIELD_LENGTH(anim_5B_values),
ANIM_FIELD_LENGTH(anim_5B_indices),
};
ROM_ASSET_LOAD_ANIM(anim_5B_indices, 0x00530808, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_5B_values, 0x00530904, 720, 0x00000000, 720);