sm64coopdx/assets/anims/anim_6F_70.inc.c

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C
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#include "pc/rom_assets.h"
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static const struct Animation anim_6F[] = {
0,
189,
0,
0,
0x0A,
ANIMINDEX_NUMPARTS(anim_6F_70_indices),
anim_6F_70_values,
anim_6F_70_indices,
0,
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ANIM_FIELD_LENGTH(anim_6F_70_values),
ANIM_FIELD_LENGTH(anim_6F_70_indices),
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};
static const struct Animation anim_70[] = {
2,
189,
0,
0,
0x0A,
ANIMINDEX_NUMPARTS(anim_6F_70_indices),
anim_6F_70_values,
anim_6F_70_indices,
0,
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ANIM_FIELD_LENGTH(anim_6F_70_values),
ANIM_FIELD_LENGTH(anim_6F_70_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_6F_70_indices, 0x0053e6a4, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_6F_70_values, 0x0053e7a0, 98, 0x00000000, 98);
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