sm64coopdx/assets/anims/anim_72_73.inc.c

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C
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#include "pc/rom_assets.h"
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static const struct Animation anim_72[] = {
0,
189,
0,
0,
0x48,
ANIMINDEX_NUMPARTS(anim_72_73_indices),
anim_72_73_values,
anim_72_73_indices,
0,
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ANIM_FIELD_LENGTH(anim_72_73_values),
ANIM_FIELD_LENGTH(anim_72_73_indices),
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};
static const struct Animation anim_73[] = {
0,
189,
0,
0,
0x48,
ANIMINDEX_NUMPARTS(anim_72_73_indices),
anim_72_73_values,
anim_72_73_indices,
0,
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ANIM_FIELD_LENGTH(anim_72_73_values),
ANIM_FIELD_LENGTH(anim_72_73_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_72_73_indices, 0x0053f168, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_72_73_values, 0x0053f264, 4342, 0x00000000, 4342);
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