sm64coopdx/assets/anims/anim_76.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_76[] = {
1,
189,
0,
0,
0x64,
ANIMINDEX_NUMPARTS(anim_76_indices),
anim_76_values,
anim_76_indices,
0,
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ANIM_FIELD_LENGTH(anim_76_values),
ANIM_FIELD_LENGTH(anim_76_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_76_indices, 0x00541434, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_76_values, 0x00541530, 4648, 0x00000000, 4648);
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