#include "pc/rom_assets.h"
static const struct Animation anim_7D[] = {
0,
189,
0x28,
ANIMINDEX_NUMPARTS(anim_7D_indices),
anim_7D_values,
anim_7D_indices,
ANIM_FIELD_LENGTH(anim_7D_values),
ANIM_FIELD_LENGTH(anim_7D_indices),
};
ROM_ASSET_LOAD_ANIM(anim_7D_indices, 0x0054825c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_7D_values, 0x00548358, 1114, 0x00000000, 1114);