#include "pc/rom_assets.h"
static const struct Animation anim_96[] = {
1,
189,
0,
0x0A,
ANIMINDEX_NUMPARTS(anim_96_indices),
anim_96_values,
anim_96_indices,
ANIM_FIELD_LENGTH(anim_96_values),
ANIM_FIELD_LENGTH(anim_96_indices),
};
ROM_ASSET_LOAD_ANIM(anim_96_indices, 0x00557748, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_96_values, 0x00557844, 680, 0x00000000, 680);