#include "pc/rom_assets.h"
static const struct Animation anim_B4[] = {
1,
189,
0,
0x18,
ANIMINDEX_NUMPARTS(anim_B4_indices),
anim_B4_values,
anim_B4_indices,
ANIM_FIELD_LENGTH(anim_B4_values),
ANIM_FIELD_LENGTH(anim_B4_indices),
};
ROM_ASSET_LOAD_ANIM(anim_B4_indices, 0x0056a490, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_B4_values, 0x0056a58c, 1846, 0x00000000, 1846);