#include "pc/rom_assets.h"
static const struct Animation anim_B8[] = {
0,
189,
0x32,
ANIMINDEX_NUMPARTS(anim_B8_indices),
anim_B8_values,
anim_B8_indices,
ANIM_FIELD_LENGTH(anim_B8_values),
ANIM_FIELD_LENGTH(anim_B8_indices),
};
ROM_ASSET_LOAD_ANIM(anim_B8_indices, 0x0056c028, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_B8_values, 0x0056c124, 776, 0x00000000, 776);