#include "pc/rom_assets.h"
static const struct Animation anim_BA[] = {
0,
189,
0x14,
ANIMINDEX_NUMPARTS(anim_BA_indices),
anim_BA_values,
anim_BA_indices,
ANIM_FIELD_LENGTH(anim_BA_values),
ANIM_FIELD_LENGTH(anim_BA_indices),
};
ROM_ASSET_LOAD_ANIM(anim_BA_indices, 0x0056cd6c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_BA_values, 0x0056ce68, 986, 0x00000000, 986);