sm64coopdx/assets/anims/anim_BC_BD.inc.c

35 lines
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C
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#include "pc/rom_assets.h"
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static const struct Animation anim_BC[] = {
1,
189,
0,
0,
0x01,
ANIMINDEX_NUMPARTS(anim_BC_BD_indices),
anim_BC_BD_values,
anim_BC_BD_indices,
0,
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ANIM_FIELD_LENGTH(anim_BC_BD_values),
ANIM_FIELD_LENGTH(anim_BC_BD_indices),
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};
static const struct Animation anim_BD[] = {
1,
189,
1,
0,
0x12,
ANIMINDEX_NUMPARTS(anim_BC_BD_indices),
anim_BC_BD_values,
anim_BC_BD_indices,
0,
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ANIM_FIELD_LENGTH(anim_BC_BD_values),
ANIM_FIELD_LENGTH(anim_BC_BD_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_BC_BD_indices, 0x0056e3ac, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_BC_BD_values, 0x0056e4a8, 1528, 0x00000000, 1528);
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