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if not _G.charSelectExists then return end
local E_MODEL_TOADETTE = smlua_model_util_get_id ( " toadette_geo " )
local TEX_TOADETTE = get_texture_info ( " toadette_icon " )
VOICETABLE_TOADETTE = {
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[ CHAR_SOUND_ATTACKED ] = " toadette_attacked.ogg " ,
[ CHAR_SOUND_COUGHING1 ] = " toadette_coughing1.ogg " ,
[ CHAR_SOUND_COUGHING2 ] = " toadette_coughing2.ogg " ,
[ CHAR_SOUND_COUGHING3 ] = " toadette_coughing3.ogg " ,
[ CHAR_SOUND_DOH ] = " toadette_doh.ogg " ,
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[ CHAR_SOUND_DROWNING ] = " toadette_drowning.ogg " ,
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[ CHAR_SOUND_DYING ] = " toadette_dying.ogg " ,
[ CHAR_SOUND_EEUH ] = " toadette_euuh.ogg " ,
[ CHAR_SOUND_GROUND_POUND_WAH ] = " toadette_ground_pound_wah.ogg " ,
[ CHAR_SOUND_HAHA ] = " toadette_haha.ogg " ,
[ CHAR_SOUND_HAHA_2 ] = " toadette_haha2.ogg " ,
[ CHAR_SOUND_HERE_WE_GO ] = " toadette_herewego.ogg " ,
[ CHAR_SOUND_HOOHOO ] = " toadette_hoohoo.ogg " ,
[ CHAR_SOUND_HRMM ] = " toadette_hrmm.ogg " ,
[ CHAR_SOUND_IMA_TIRED ] = " toadette_imatired.ogg " ,
[ CHAR_SOUND_MAMA_MIA ] = " toadette_mamamia.ogg " ,
[ CHAR_SOUND_LETS_A_GO ] = " toadette_letsago.ogg " ,
[ CHAR_SOUND_ON_FIRE ] = " toadette_on_fire.ogg " ,
[ CHAR_SOUND_OOOF ] = " toadette_ooof.ogg " ,
[ CHAR_SOUND_OOOF2 ] = " toadette_ooof2.ogg " ,
[ CHAR_SOUND_PANTING ] = " toadette_panting.ogg " ,
[ CHAR_SOUND_PANTING_COLD ] = " toadette_panting_cold.ogg " ,
[ CHAR_SOUND_PUNCH_HOO ] = " toadette_punch_hoo.ogg " ,
[ CHAR_SOUND_PUNCH_WAH ] = " toadette_punch_wah.ogg " ,
[ CHAR_SOUND_PUNCH_YAH ] = " toadette_punch_yah.ogg " ,
[ CHAR_SOUND_SO_LONGA_BOWSER ] = " toadette_solonga_bowser.ogg " ,
[ CHAR_SOUND_SNORING1 ] = " toadette_snoring1.ogg " ,
[ CHAR_SOUND_SNORING2 ] = " toadette_snoring2.ogg " ,
[ CHAR_SOUND_SNORING3 ] = { " toadette_snoring2.ogg " , " toadette_snoring1.ogg " , " toadette_snoring3.ogg " } ,
[ CHAR_SOUND_TWIRL_BOUNCE ] = " toadette_twirl_bounce.ogg " ,
[ CHAR_SOUND_UH ] = " toadette_uh.ogg " ,
[ CHAR_SOUND_UH2 ] = " toadette_uh2.ogg " ,
[ CHAR_SOUND_UH2_2 ] = " toadette_uh2_2.ogg " ,
[ CHAR_SOUND_WAAAOOOW ] = " toadette_waaaooow.ogg " ,
[ CHAR_SOUND_WAH2 ] = " toadette_ground_pound_wah.ogg " ,
[ CHAR_SOUND_WHOA ] = " toadette_whoa.ogg " ,
[ CHAR_SOUND_YAHOO ] = " toadette_yahoo.ogg " ,
[ CHAR_SOUND_YAWNING ] = " toadette_yawning.ogg " ,
[ CHAR_SOUND_YAHOO_WAHA_YIPPEE ] = { " toadette_yahoo.ogg " , " toadette_yahoo1.ogg " , " toadette_yahoo2.ogg " , " toadette_yahoo3.ogg " , " toadette_yahoo4.ogg " , " toadette_yahoo5.ogg " } ,
[ CHAR_SOUND_YAH_WAH_HOO ] = { " toadette_yah_wah_hoo1.ogg " , " toadette_yah_wah_hoo2.ogg " , " toadette_yah_wah_hoo3.ogg " } ,
[ CHAR_SOUND_HELLO ] = " toadette_hello.ogg "
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}
--MAKING VOICE CLIPS FOR ATM. USE PLACEHOLDER VOICE CLIPS!
--[CHAR_SOUND_COUGHING1] = "peach_coughing1.ogg",
--[CHAR_SOUND_COUGHING2] = "peach_coughing2.ogg",
--[CHAR_SOUND_COUGHING3] = "peach_coughing3.ogg",
--[CHAR_SOUND_IMA_TIRED] = "peach_imatired.ogg",
--[CHAR_SOUND_ON_FIRE] = "peach_on_fire.ogg",
--[CHAR_SOUND_PANTING_COLD] = "peach_panting_cold.ogg",
--[CHAR_SOUND_SNORING1] = "peach_snoring1.ogg",
--[CHAR_SOUND_SNORING2] = "peach_snoring2.ogg",
--[CHAR_SOUND_SNORING3] = {"peach_snoring2.ogg", "peach_snoring1.ogg", "peach_snoring3.ogg"},
--[CHAR_SOUND_YAWNING] = "peach_yawning.ogg",
--[CHAR_SOUND_HELLO] = "peach_float.ogg",
local PALETTE_TOADETTE = {
[ PANTS ] = { r = 0xFF , g = 0xFF , b = 0xFF } ,
[ SHIRT ] = { r = 0xFF , g = 0x00 , b = 0x00 } ,
[ GLOVES ] = { r = 0xFF , g = 0xFF , b = 0xFF } ,
[ SHOES ] = { r = 0x68 , g = 0x40 , b = 0x1B } ,
[ HAIR ] = { r = 0xFF , g = 0x00 , b = 0x00 } ,
[ SKIN ] = { r = 0xFE , g = 0xD5 , b = 0xA1 } ,
[ CAP ] = { r = 0xF3 , g = 0x00 , b = 0x80 } ,
[ EMBLEM ] = { r = 0xF3 , g = 0x00 , b = 0x80 }
}
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_G.CT_TOADETTE = _G.charSelect . character_add ( " Toadette " , { " A very bubbly female toad " , " who has a hobby of construction! " , " Although she hates the union. " , " Wonder why? " , " " , " Voiced by: Melissa Mekrose. " } , " FluffaMario & AngelicMiracles " , { r = 255 , g = 70 , b = 161 } , E_MODEL_TOADETTE , CT_TOAD , TEX_TOADETTE )
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_G.charSelect . character_add_voice ( E_MODEL_TOADETTE , VOICETABLE_TOADETTE )
_G.charSelect . character_add_palette_preset ( E_MODEL_TOADETTE , PALETTE_TOADETTE )