sm64coopdx/levels/castle_grounds/texture.inc.c

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// 0x07000000 - 0x07001000
ALIGNED8 const Texture castle_grounds_seg7_texture_07000000[] = {
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#include "levels/castle_grounds/0.rgba16.inc.c"
};
// 0x07001000 - 0x07002000
ALIGNED8 const Texture castle_grounds_seg7_texture_07001000[] = {
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#include "levels/castle_grounds/1.rgba16.inc.c"
};
// 0x07002000 - 0x07003000
ALIGNED8 const Texture castle_grounds_seg7_texture_07002000[] = {
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#include "levels/castle_grounds/2.rgba16.inc.c"
};
ALIGNED8 const Texture castle_grounds_seg7_texture_07003000[] = {
#include "levels/castle_grounds/6_custom.rgba16.inc.c"
};