sm64coopdx/levels/rr/areas/1/geo.inc.c

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// 0x0E0009D0
const GeoLayout rr_geo_0009D0[] = {
GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
GEO_OPEN_NODE(),
GEO_ZBUFFER(0),
GEO_OPEN_NODE(),
GEO_NODE_ORTHO(100),
GEO_OPEN_NODE(),
GEO_BACKGROUND(BACKGROUND_BELOW_CLOUDS, geo_skybox_main),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ZBUFFER(1),
GEO_OPEN_NODE(),
GEO_CAMERA_FRUSTUM_WITH_FUNC(45, 100, 20000, geo_camera_fov),
GEO_OPEN_NODE(),
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GEO_CAMERA(14, 0, 2000, 6000, 0, 0, -8000, geo_camera_main),
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GEO_OPEN_NODE(),
GEO_ASM(0, geo_exec_flying_carpet_timer_update),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_cruiser_metal_holes),
GEO_RENDER_OBJ(),
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GEO_ASM(0, geo_envfx_main),
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GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ZBUFFER(0),
GEO_OPEN_NODE(),
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GEO_ASM(0, geo_cannon_circle_base),
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GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};