112 lines
3.1 KiB
Lua
112 lines
3.1 KiB
Lua
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PACKET_ARENA_DEATH = 1
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PACKET_ARENA_HAMMER_HIT = 2
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PACKET_ARENA_RESPAWN = 3
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PACKET_ARENA_FLAG = 4
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-------------
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function send_arena_death(victimGlobalId, attackerGlobalId)
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network_send(true, {
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id = PACKET_ARENA_DEATH,
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victimGlobalId = victimGlobalId,
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attackerGlobalId = attackerGlobalId,
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})
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on_arena_player_death(victimGlobalId, attackerGlobalId)
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end
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function on_packet_arena_death_receive(dataTable)
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on_arena_player_death(dataTable.victimGlobalId, dataTable.attackerGlobalId)
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end
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-------------
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function on_packet_arena_respawn_receive(dataTable)
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player_respawn(gMarioStates[0])
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end
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function send_arena_respawn()
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network_send(true, {
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id = PACKET_ARENA_RESPAWN,
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})
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on_packet_arena_respawn_receive(nil)
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end
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-------------
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function send_arena_hammer_hit(victimGlobalId, attackerGlobalId)
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network_send(true, {
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id = PACKET_ARENA_HAMMER_HIT,
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victimGlobalId = victimGlobalId,
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attackerGlobalId = attackerGlobalId,
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})
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-- spawn particles
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local npVictim = network_player_from_global_index(victimGlobalId)
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if npVictim ~= nil then
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local mVictim = gMarioStates[npVictim.localIndex]
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spawn_vertical_stars(mVictim.pos.x, mVictim.pos.y, mVictim.pos.z)
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end
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end
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function on_packet_arena_hammer_hit_receive(dataTable)
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local npVictim = network_player_from_global_index(dataTable.victimGlobalId)
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local npAttacker = network_player_from_global_index(dataTable.attackerGlobalId)
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local sAttacker = gPlayerSyncTable[npAttacker.localIndex]
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-- decrease ammo
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if sAttacker ~= nil and sAttacker.localIndex == 0 then
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if sAttacker.item == ITEM_HAMMER then
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sAttacker.ammo = sAttacker.ammo - 1
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end
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end
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-- spawn particles
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if npVictim ~= nil then
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local mVictim = gMarioStates[npVictim.localIndex]
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spawn_vertical_stars(mVictim.pos.x, mVictim.pos.y, mVictim.pos.z)
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end
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end
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-------------
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function on_packet_arena_flag_receive(dataTable)
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local np = gNetworkPlayers[0]
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local data = gArenaFlagInfo[dataTable.team]
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if data ~= nil and data.obj ~= nil then
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spawn_sparkles(data.obj.oPosX, data.obj.oPosY, data.obj.oPosZ)
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spawn_mist(data.obj, 2)
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end
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if dataTable.globalIndex == np.globalIndex then
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cur_obj_play_sound_2(SOUND_GENERAL_COLLECT_1UP)
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end
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djui_popup_create(dataTable.msg, 3)
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end
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function send_arena_flag(team, globalIndex, msg)
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local dataTable = {
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id = PACKET_ARENA_FLAG,
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team = team,
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globalIndex = globalIndex,
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msg = msg
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}
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network_send(true, dataTable)
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on_packet_arena_flag_receive(dataTable)
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end
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-------------
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sPacketTable = {
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[PACKET_ARENA_DEATH] = on_packet_arena_death_receive,
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[PACKET_ARENA_HAMMER_HIT] = on_packet_arena_hammer_hit_receive,
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[PACKET_ARENA_RESPAWN] = on_packet_arena_respawn_receive,
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[PACKET_ARENA_FLAG] = on_packet_arena_flag_receive,
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}
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function on_packet_receive(dataTable)
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if sPacketTable[dataTable.id] ~= nil then
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sPacketTable[dataTable.id](dataTable)
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end
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end
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hook_event(HOOK_ON_PACKET_RECEIVE, on_packet_receive)
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