sm64coopdx/mods/gun-mod/actors/shotgun/geo.inc.c

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2023-12-18 23:01:33 +01:00
#include "src/game/envfx_snow.h"
const GeoLayout shotgun_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_set_player_colors),
GEO_ASM(8, geo_mario_set_player_colors),
GEO_SWITCH_CASE(0, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -45, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 25, 0, 0, shotgun_Arm_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, shotgun_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};