2022-04-02 02:19:26 +02:00
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#include "dynos.cpp.h"
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/////////////
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// Parsing //
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/////////////
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DataNode<Lights1>* DynOS_Lights_Parse(GfxData* aGfxData, DataNode<Lights1>* aNode) {
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if (aNode->mData) return aNode;
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// Check tokens count
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if (aNode->mTokens.Count() < 10) {
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2023-05-19 13:20:08 +02:00
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PrintDataError(" ERROR: %s: not enough data", aNode->mName.begin());
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2022-04-02 02:19:26 +02:00
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return aNode;
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}
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// Parse def token
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if (aNode->mTokens[0] != "gdSPDefLights1") {
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2023-05-19 13:20:08 +02:00
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PrintDataError(" ERROR: Invalid def token: should be gdSPDefLights1, is %s", aNode->mTokens[0].begin());
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2022-04-02 02:19:26 +02:00
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return aNode;
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}
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// Parse data tokens
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u8 ar = (u8) aNode->mTokens[1].ParseInt();
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u8 ag = (u8) aNode->mTokens[2].ParseInt();
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u8 ab = (u8) aNode->mTokens[3].ParseInt();
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u8 r1 = (u8) aNode->mTokens[4].ParseInt();
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u8 g1 = (u8) aNode->mTokens[5].ParseInt();
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u8 b1 = (u8) aNode->mTokens[6].ParseInt();
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s8 x1 = (s8) aNode->mTokens[7].ParseInt();
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s8 y1 = (s8) aNode->mTokens[8].ParseInt();
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s8 z1 = (s8) aNode->mTokens[9].ParseInt();
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aNode->mData = New<Lights1>();
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*aNode->mData = gdSPDefLights1(ar, ag, ab, r1, g1, b1, x1, y1, z1);
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aNode->mLoadIndex = aGfxData->mLoadIndex++;
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return aNode;
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}
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2022-04-02 04:50:42 +02:00
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/////////////
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// Writing //
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/////////////
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2022-06-25 09:52:53 +02:00
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void DynOS_Lights_Write(BinFile* aFile, GfxData* aGfxData, DataNode<Lights1> *aNode) {
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2022-04-02 04:50:42 +02:00
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if (!aNode->mData) return;
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// Header
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2022-06-25 09:52:53 +02:00
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aFile->Write<u8>(DATA_TYPE_LIGHT);
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2022-04-02 04:50:42 +02:00
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aNode->mName.Write(aFile);
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// Data
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2022-06-25 09:52:53 +02:00
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aFile->Write<Lights1>(*aNode->mData);
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2022-04-02 04:50:42 +02:00
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}
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/////////////
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// Reading //
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/////////////
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2022-06-25 09:52:53 +02:00
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void DynOS_Lights_Load(BinFile *aFile, GfxData *aGfxData) {
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2022-04-02 04:50:42 +02:00
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DataNode<Lights1> *_Node = New<DataNode<Lights1>>();
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// Name
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_Node->mName.Read(aFile);
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// Data
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_Node->mData = New<Lights1>();
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2022-06-25 09:52:53 +02:00
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*_Node->mData = aFile->Read<Lights1>();
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2022-04-02 04:50:42 +02:00
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// Append
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aGfxData->mLights.Add(_Node);
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}
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