sm64coopdx/data/dynos_bin_texlist.cpp

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#include "dynos.cpp.h"
/////////////
// Parsing //
/////////////
static TexData* ParseTexListSymbol(GfxData* aGfxData, DataNode<TexData*>* aNode, String& aToken) {
// Textures
for (auto& _Node : aGfxData->mTextures) {
if (aToken == _Node->mName) {
return DynOS_Tex_Parse(aGfxData, _Node)->mData;
}
}
// Unknown
PrintError(" ERROR: Unknown texlist arg: %s", aToken.begin());
return NULL;
}
DataNode<TexData*>* DynOS_TexList_Parse(GfxData* aGfxData, DataNode<TexData*>* aNode) {
if (aNode->mData) return aNode;
// TexList data
aNode->mSize = (u32) (aNode->mTokens.Count());
aNode->mData = New<TexData*>(aNode->mSize);
for (u32 i = 0; i != aNode->mSize; ++i) {
aNode->mData[i] = ParseTexListSymbol(aGfxData, aNode, aNode->mTokens[i]);
aGfxData->mPointerList.Add(&aNode->mData[i]);
}
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
/////////////
// Writing //
/////////////
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void DynOS_TexList_Write(BinFile* aFile, GfxData* aGfxData, DataNode<TexData*> *aNode) {
if (!aNode->mData) return;
// Name
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aFile->Write<u8>(DATA_TYPE_TEXTURE_LIST);
aNode->mName.Write(aFile);
// Data
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aFile->Write<u32>(aNode->mSize);
for (u32 i = 0; i != aNode->mSize; ++i) {
// find node
bool found = false;
for (auto& _Node : aGfxData->mTextures) {
if (_Node->mData == aNode->mData[i]) {
DynOS_Pointer_Write(aFile, (const void *) (_Node), aGfxData);
found = true;
break;
}
}
if (!found) {
PrintError("Could not write texture in texlist");
}
}
}
/////////////
// Reading //
/////////////
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DataNode<TexData*>* DynOS_TexList_Load(BinFile *aFile, GfxData *aGfxData) {
DataNode<TexData*> *_Node = New<DataNode<TexData*>>();
// Name
_Node->mName.Read(aFile);
// Data
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_Node->mSize = aFile->Read<u32>();
_Node->mData = New<TexData*>(_Node->mSize);
for (u32 i = 0; i != _Node->mSize; ++i) {
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u32 _Value = aFile->Read<u32>();
void *_Ptr = DynOS_Pointer_Load(aFile, aGfxData, _Value, &_Node->mFlags);
if (_Ptr == NULL) {
PrintError("Could not read texture in texlist");
} else {
_Node->mData[i] = ((DataNode<TexData>*)_Ptr)->mData;
}
}
// Add it
if (aGfxData != NULL) {
aGfxData->mTextureLists.Add(_Node);
}
return _Node;
}