sm64coopdx/assets/anims/anim_48.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_48[] = {
0,
189,
0,
0,
0x4D,
ANIMINDEX_NUMPARTS(anim_48_indices),
anim_48_values,
anim_48_indices,
0,
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ANIM_FIELD_LENGTH(anim_48_values),
ANIM_FIELD_LENGTH(anim_48_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_48_indices, 0x00525d60, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_48_values, 0x00525e5c, 5098, 0x00000000, 5098);
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