sm64coopdx/assets/anims/anim_A0.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_A0[] = {
1,
189,
0,
0,
0x0A,
ANIMINDEX_NUMPARTS(anim_A0_indices),
anim_A0_values,
anim_A0_indices,
0,
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ANIM_FIELD_LENGTH(anim_A0_values),
ANIM_FIELD_LENGTH(anim_A0_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_A0_indices, 0x0055dee0, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_A0_values, 0x0055dfdc, 390, 0x00000000, 390);
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