#include "pc/rom_assets.h"
static const struct Animation anim_B1[] = {
1,
189,
0,
0x1C,
ANIMINDEX_NUMPARTS(anim_B1_indices),
anim_B1_values,
anim_B1_indices,
ANIM_FIELD_LENGTH(anim_B1_values),
ANIM_FIELD_LENGTH(anim_B1_indices),
};
ROM_ASSET_LOAD_ANIM(anim_B1_indices, 0x00567760, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_B1_values, 0x0056785c, 2418, 0x00000000, 2418);