sm64coopdx/data/dynos_opt_cont.cpp

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#include "dynos.cpp.h"
extern "C" {
#include "pc/controller/controller_api.h"
}
static bool DynOS_Opt_ControllerIsKeyDown(s32 aCont, s32 aKey) {
#ifdef HAVE_SDL2
// Keyboard
if (aCont == 0 && aKey >= 0 && aKey < SDL_NUM_SCANCODES) {
return SDL_GetKeyboardState(NULL)[aKey];
}
// Game Controller
else if (aKey >= 0x1000) {
// Button
s32 _Button = (aKey - 0x1000);
if (_Button < SDL_CONTROLLER_BUTTON_MAX) {
return SDL_GameControllerGetButton(SDL_GameControllerOpen(aCont - 1), SDL_GameControllerButton(_Button));
}
// Axis
s32 _Axis = (aKey - 0x1000 - SDL_CONTROLLER_BUTTON_MAX);
if (_Axis < SDL_CONTROLLER_AXIS_MAX * 2) {
s32 _AxisValue = SDL_GameControllerGetAxis(SDL_GameControllerOpen(aCont - 1), SDL_GameControllerAxis(_Axis / 2));
if (_Axis & 1) return (_AxisValue < (SHRT_MIN / 2));
else return (_AxisValue > (SHRT_MAX / 2));
}
}
// Invalid
#endif
return false;
}
#define MAX_CONTS 8
bool DynOS_Opt_ControllerUpdate(DynosOption *aOpt, void *aData) {
#ifdef HAVE_SDL2
if (aOpt->mType == DOPT_BIND) {
OSContPad *pad = (OSContPad *) aData;
for (s32 _Cont = 0; _Cont < MAX_CONTS; ++_Cont)
for (s32 _Bind = 0; _Bind < 3; ++_Bind) {
pad->button |= aOpt->mBind.mMask * DynOS_Opt_ControllerIsKeyDown(_Cont, aOpt->mBind.mBinds[_Bind]);
}
}
#endif
return false;
}
#define MAX_GKEYS (SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_MAX * 2)
s32 sBindingState = 0; // 0 = No bind, 1 = Wait for all keys released, 2 = Return first pressed key
s32 DynOS_Opt_ControllerGetKeyPressed() {
#ifdef HAVE_SDL2
// Keyboard
for (s32 _Key = 0; _Key < SDL_NUM_SCANCODES; ++_Key) {
if (DynOS_Opt_ControllerIsKeyDown(0, _Key)) {
if (sBindingState == 1) return VK_INVALID;
return _Key;
}
}
// Game Controller
for (s32 _Cont = 1; _Cont < MAX_CONTS; ++_Cont)
for (s32 _Key = 0; _Key < MAX_GKEYS; ++_Key) {
if (DynOS_Opt_ControllerIsKeyDown(_Cont, _Key + 0x1000)) {
if (sBindingState == 1) return VK_INVALID;
return _Key + 0x1000;
}
}
// No key
sBindingState = 2;
#endif
return VK_INVALID;
}