#include "pc/rom_assets.h"
static const struct Animation anim_53[] = {
1,
189,
0,
0x19,
ANIMINDEX_NUMPARTS(anim_53_indices),
anim_53_values,
anim_53_indices,
ANIM_FIELD_LENGTH(anim_53_values),
ANIM_FIELD_LENGTH(anim_53_indices),
};
ROM_ASSET_LOAD_ANIM(anim_53_indices, 0x0052a478, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_53_values, 0x0052a574, 1970, 0x00000000, 1970);