#include "pc/rom_assets.h"
static const struct Animation anim_4F[] = {
1,
189,
0,
0x15,
ANIMINDEX_NUMPARTS(anim_4F_indices),
anim_4F_values,
anim_4F_indices,
ANIM_FIELD_LENGTH(anim_4F_values),
ANIM_FIELD_LENGTH(anim_4F_indices),
};
ROM_ASSET_LOAD_ANIM(anim_4F_indices, 0x005290fc, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_4F_values, 0x005291f8, 1578, 0x00000000, 1578);