sm64coopdx/README.md

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# sm64coopdx
Online multiplayer mod for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. Fork of [sm64ex-coop](https://github.com/djoslin0/sm64ex-coop).
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Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
Run `./extract_assets.py --clean && make clean` or `make distclean` to clear ROM assets, however this is unnecessary for contributing because the .gitignore file already excludes ROM assets.
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## How to Play
The easiest way to play is by using [coopdx-patcher](https://github.com/coop-deluxe/coopdx-patcher/releases/latest/download/coopdx-patcher.exe). Simply drag and drop your ROM into the program or run `coopdx-patcher "your_rom_name.z64"`.
However, if you need to, you can compile yourself by following the [sm64ex-coop tutorial](https://github.com/djoslin0/sm64ex-coop/wiki/How-to-Play) and replacing the sm64ex-coop links with the sm64coopdx repository.
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## Goal (accomplished)
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Create a mod for the PC port where multiple people can play together online.
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Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.
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## Lua
sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click [here](docs/lua/lua.md) to see the Lua documentation.