#include "pc/rom_assets.h"
static const struct Animation anim_5F[] = {
9,
189,
0,
0x3C,
ANIMINDEX_NUMPARTS(anim_5F_indices),
anim_5F_values,
anim_5F_indices,
ANIM_FIELD_LENGTH(anim_5F_values),
ANIM_FIELD_LENGTH(anim_5F_indices),
};
ROM_ASSET_LOAD_ANIM(anim_5F_indices, 0x005347dc, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_5F_values, 0x005348d8, 5058, 0x00000000, 5058);