sm64coopdx/assets/anims/anim_66.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_66[] = {
1,
189,
0,
0,
0x1A,
ANIMINDEX_NUMPARTS(anim_66_indices),
anim_66_values,
anim_66_indices,
0,
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ANIM_FIELD_LENGTH(anim_66_values),
ANIM_FIELD_LENGTH(anim_66_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_66_indices, 0x0053b91c, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_66_values, 0x0053ba18, 1948, 0x00000000, 1948);
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