#include "pc/rom_assets.h"
static const struct Animation anim_79[] = {
1,
189,
0,
0x35,
ANIMINDEX_NUMPARTS(anim_79_indices),
anim_79_values,
anim_79_indices,
ANIM_FIELD_LENGTH(anim_79_values),
ANIM_FIELD_LENGTH(anim_79_indices),
};
ROM_ASSET_LOAD_ANIM(anim_79_indices, 0x00545c10, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_79_values, 0x00545d0c, 3634, 0x00000000, 3634);