sm64coopdx/actors/toad/anims/anim_0600B66C.inc.c

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#include "pc/rom_assets.h"
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// 0x0600A0E8
ROM_ASSET_LOAD_ANIM(toad_seg6_animvalue_0600A0E8, 0x001d8310, 51422, 0x0000a1d8, 5256);
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// 0x0600B570
ROM_ASSET_LOAD_ANIM(toad_seg6_animindex_0600B570, 0x001d8310, 51422, 0x0000b660, 252);
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// 0x0600B66C
static const struct Animation toad_seg6_anim_0600B66C = {
1,
0,
0,
0,
0x64,
ANIMINDEX_NUMPARTS(toad_seg6_animindex_0600B570),
toad_seg6_animvalue_0600A0E8,
toad_seg6_animindex_0600B570,
0,
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ANIM_FIELD_LENGTH(toad_seg6_animvalue_0600A0E8),
ANIM_FIELD_LENGTH(toad_seg6_animindex_0600B570),
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};