sm64coopdx/actors/toad_player/geo_header.h

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2021-08-19 07:54:46 +02:00
extern const Gfx toad_player_metal_start[];
extern const Gfx toad_player_metal_stop[];
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extern const Gfx toad_player_dl_face[];
extern const Gfx toad_player_dl_eyes_closed[];
extern const Gfx toad_player_dl_eyes_half_closed[];
extern const Gfx toad_player_dl_eyes_dead[];
extern const Gfx toad_player_dl_hair[];
extern const Gfx toad_player_dl_cap_inner[];
extern const Gfx toad_player_dl_cap[];
extern const Gfx toad_player_dl_cap_decal[];
extern const Gfx toad_player_cap_wings[];
extern const Gfx toad_player_metal_cap_wings[];
extern const Gfx toad_player_dl_jacket[];
extern const Gfx toad_player_dl_body[];
extern const Gfx toad_player_dl_foot_left_inner[];
extern const Gfx toad_player_dl_foot_left[];
extern const Gfx toad_player_dl_foot_right[];
extern const Gfx toad_player_dl_foot_right_metal[];
extern const Gfx toad_player_dl_arm_left_inner[];
extern const Gfx toad_player_dl_arm_left[];
extern const Gfx toad_player_dl_arm_right_inner[];
extern const Gfx toad_player_dl_arm_right[];
extern const Gfx toad_player_dl_face_inner[];
extern const Gfx toad_player_dl_head_base[];
extern const Gfx toad_player_dl_head_transparent[];
extern const Gfx toad_player_metal_dl_body[];
extern Gfx toad_material_revert_render_settings[];
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#ifndef VERSION_JP
extern const Gfx toad_player_dl_face_2[];
#endif
extern const GeoLayout toad_player_geo[];