2019-11-03 20:36:27 +01:00
|
|
|
#include <ultra64.h>
|
|
|
|
#include "sm64.h"
|
|
|
|
#include "geo_commands.h"
|
|
|
|
|
|
|
|
#include "game/level_geo.h"
|
|
|
|
#include "game/geo_misc.h"
|
|
|
|
#include "game/camera.h"
|
|
|
|
#include "game/moving_texture.h"
|
|
|
|
#include "game/screen_transition.h"
|
|
|
|
#include "game/paintings.h"
|
|
|
|
|
2020-04-03 20:57:26 +02:00
|
|
|
#include "make_const_nonconst.h"
|
|
|
|
|
2019-11-03 20:36:27 +01:00
|
|
|
#include "levels/ending/header.h"
|
|
|
|
|
|
|
|
// 0x0E000050
|
|
|
|
const GeoLayout ending_geo_000050[] = {
|
|
|
|
GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
|
|
|
|
GEO_OPEN_NODE(),
|
|
|
|
GEO_ZBUFFER(0),
|
|
|
|
GEO_OPEN_NODE(),
|
|
|
|
GEO_NODE_ORTHO(100),
|
|
|
|
GEO_OPEN_NODE(),
|
2020-02-03 06:51:26 +01:00
|
|
|
#ifdef VERSION_EU
|
|
|
|
GEO_BACKGROUND_COLOR(0x0001),
|
|
|
|
#endif
|
2019-11-03 20:36:27 +01:00
|
|
|
GEO_ASM(0, geo_exec_cake_end_screen),
|
|
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_ZBUFFER(1),
|
|
|
|
GEO_OPEN_NODE(),
|
|
|
|
GEO_CAMERA_FRUSTUM_WITH_FUNC(45, 100, 12800, geo_camera_fov),
|
|
|
|
GEO_OPEN_NODE(),
|
2020-01-03 16:38:57 +01:00
|
|
|
GEO_CAMERA(1, 0, 2000, 6000, 0, 0, 0, geo_camera_main),
|
2019-11-03 20:36:27 +01:00
|
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_END(),
|
|
|
|
};
|
|
|
|
|