sm64coopdx/actors/eyerok/anims/anim_050116CC.inc.c

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#include "pc/rom_assets.h"
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// 0x0500FCE4
ROM_ASSET_LOAD_ANIM(eyerok_seg5_animvalue_0500FCE4, 0x00145e90, 48337, 0x0000fce4, 6116);
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// 0x050114C8
ROM_ASSET_LOAD_ANIM(eyerok_seg5_animindex_050114C8, 0x00145e90, 48337, 0x000114c8, 516);
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// 0x050116CC
static const struct Animation eyerok_seg5_anim_050116CC = {
32,
0,
0,
0,
0x50,
ANIMINDEX_NUMPARTS(eyerok_seg5_animindex_050114C8),
eyerok_seg5_animvalue_0500FCE4,
eyerok_seg5_animindex_050114C8,
0,
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ANIM_FIELD_LENGTH(eyerok_seg5_animvalue_0500FCE4),
ANIM_FIELD_LENGTH(eyerok_seg5_animindex_050114C8),
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};