#include "pc/rom_assets.h"
// Leaves
// 0x0301CBA0
ROM_ASSET_LOAD_VTX(leaves_seg3_vertex_0301CBA0, 0x00201410, 96653, 0x0001cba0, 64);
// 0x0301CBE0
ROM_ASSET_LOAD_TEXTURE(leaves_seg3_texture_0301CBE0, "actors/leaves/leaf.rgba16.inc.c", 0x00201410, 96653, 0x0001cbe0, 512);
// 0x0301CDE0 - 0x0301CE70
const Gfx leaves_seg3_dl_0301CDE0[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPLoadTextureBlock(leaves_seg3_texture_0301CBE0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(leaves_seg3_vertex_0301CBA0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};