360 lines
11 KiB
Lua
360 lines
11 KiB
Lua
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ARENA_FLAG_INVALID_GLOBAL = 0xFF
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---
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gArenaFlagInfo = {}
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sFlagScoreTimer = 0
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define_custom_obj_fields({
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oArenaFlagTeam = 'u32',
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oArenaFlagHeldByGlobal = 'u32',
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oArenaFlagAtBase = 'u32',
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})
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function bhv_arena_flag_init(obj)
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local team = (obj.oBehParams >> 24) & 0xFF
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obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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obj.oOpacity = 255
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obj.oArenaFlagTeam = team
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obj.oArenaFlagHeldByGlobal = ARENA_FLAG_INVALID_GLOBAL
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obj.oArenaFlagAtBase = 1
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gArenaFlagInfo[team] = {
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pos = { x = obj.oPosX, y = obj.oPosY, z = obj.oPosZ },
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team = team,
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obj = obj,
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}
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if team == 0 then
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obj_set_model_extended(obj, E_MODEL_FLAG_WHITE)
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elseif team == 1 then
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obj_set_model_extended(obj, E_MODEL_FLAG_RED)
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elseif team == 2 then
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obj_set_model_extended(obj, E_MODEL_FLAG_BLUE)
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else
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obj_mark_for_deletion(obj)
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end
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network_init_object(obj, false, {
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'oArenaFlagHeldByGlobal',
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'oArenaFlagAtBase',
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'oPosX',
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'oPosY',
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'oPosZ',
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})
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end
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function bhv_arena_flag_update_pos_rot(obj)
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-- spin
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obj.oFaceAngleYaw = obj.oFaceAngleYaw - 600
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obj.oFaceAngleRoll = 0
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obj.oFaceAnglePitch = 0
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local data = gArenaFlagInfo[obj.oArenaFlagTeam]
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if obj.oArenaFlagAtBase == 1 then
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-- set at base
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obj.oPosX = data.pos.x
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obj.oPosY = data.pos.y
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obj.oPosZ = data.pos.z
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return
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end
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if obj.oArenaFlagHeldByGlobal == ARENA_FLAG_INVALID_GLOBAL then
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return
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end
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local np = network_player_from_global_index(obj.oArenaFlagHeldByGlobal)
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if np == nil then
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return
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end
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-- set at player
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local m = gMarioStates[np.localIndex]
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local awayMag = -50
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local yOffset = 50
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if np.localIndex ~= 0 then
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yOffset = 150
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awayMag = -30
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end
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obj.oPosX = m.pos.x + sins(m.faceAngle.y) * awayMag
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obj.oPosY = m.pos.y + yOffset
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obj.oPosZ = m.pos.z + coss(m.faceAngle.y) * awayMag
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obj.oFaceAngleYaw = m.faceAngle.y + 0x4000
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obj.oFaceAngleRoll = -0x400
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end
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function bhv_arena_flag_update_score(obj)
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if gGlobalSyncTable.gameMode ~= GAME_MODE_FT and gGlobalSyncTable.gameMode ~= GAME_MODE_TFT then
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return
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end
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if not network_is_server() then
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return
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end
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if obj.oArenaFlagTeam ~= 0 then
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return
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end
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if obj.oArenaFlagHeldByGlobal == ARENA_FLAG_INVALID_GLOBAL then
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return
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end
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if gGlobalSyncTable.gameState ~= GAME_STATE_ACTIVE then
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return
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end
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local np = network_player_from_global_index(obj.oArenaFlagHeldByGlobal)
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if np == nil then
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return
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end
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sFlagScoreTimer = sFlagScoreTimer + 1
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if (sFlagScoreTimer % 30) == 0 then
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local s = gPlayerSyncTable[np.localIndex]
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s.score = s.score + 1
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if gGlobalSyncTable.gameMode == GAME_MODE_TFT then
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local teamScore = calculate_team_score(s.team)
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if teamScore >= gGameModes[gGlobalSyncTable.gameMode].scoreCap then
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round_end()
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end
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elseif s.score >= gGameModes[gGlobalSyncTable.gameMode].scoreCap then
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round_end()
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end
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end
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end
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function bhv_arena_flag_update_rotation(obj)
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if obj.oArenaFlagHeldByGlobal ~= ARENA_FLAG_INVALID_GLOBAL then
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return
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end
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end
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function bhv_arena_flag_return(obj, showMessage)
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if obj.oArenaFlagAtBase == 1 then
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return
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end
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local otherTeam = get_other_team(obj.oArenaFlagTeam)
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local data = gArenaFlagInfo[obj.oArenaFlagTeam]
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obj.oArenaFlagHeldByGlobal = ARENA_FLAG_INVALID_GLOBAL
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obj.oArenaFlagAtBase = 1
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obj.oPosX = data.pos.x
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obj.oPosY = data.pos.y
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obj.oPosZ = data.pos.z
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network_send_object(obj, true)
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if showMessage then
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local msg = string.format('%sThe %s%s%s flag was returned!', team_color_str(otherTeam), team_color_str(obj.oArenaFlagTeam), team_name_str(obj.oArenaFlagTeam), team_color_str(otherTeam))
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send_arena_flag(obj.oArenaFlagTeam, ARENA_FLAG_INVALID_GLOBAL, msg)
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end
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end
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function bhv_arena_flag_collect(obj, m)
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local data = gArenaFlagInfo[obj.oArenaFlagTeam]
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local s = gPlayerSyncTable[m.playerIndex]
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local np = gNetworkPlayers[m.playerIndex]
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local e = gMarioStateExtras[m.playerIndex]
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if e.levelTimer < 30 then
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return false
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end
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if obj.oArenaFlagTeam > 0 and s.team == obj.oArenaFlagTeam then
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if obj.oArenaFlagAtBase == 1 then
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local otherTeam = get_other_team(obj.oArenaFlagTeam)
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local otherData = gArenaFlagInfo[otherTeam]
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local otherFlag = otherData.obj
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if otherFlag.oArenaFlagHeldByGlobal == np.globalIndex then
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-- capture flag
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otherFlag.oArenaFlagHeldByGlobal = ARENA_FLAG_INVALID_GLOBAL
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otherFlag.oArenaFlagAtBase = 1
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otherFlag.oPosX = otherData.pos.x
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otherFlag.oPosY = otherData.pos.y
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otherFlag.oPosZ = otherData.pos.z
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network_send_object(otherFlag, true)
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local msg = string.format('%s%s captured the %s%s%s flag!', team_color_str(s.team), strip_colors(np.name), team_color_str(otherTeam), team_name_str(otherTeam), team_color_str(s.team))
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send_arena_flag(otherFlag.oArenaFlagTeam, np.globalIndex, msg)
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if gGlobalSyncTable.gameState == GAME_STATE_ACTIVE then
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if s.team == 1 then
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gGlobalSyncTable.capTeam1 = gGlobalSyncTable.capTeam1 + 1
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if gGlobalSyncTable.capTeam1 >= gGameModes[gGlobalSyncTable.gameMode].scoreCap then
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round_end()
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end
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elseif s.team == 2 then
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gGlobalSyncTable.capTeam2 = gGlobalSyncTable.capTeam2 + 1
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if gGlobalSyncTable.capTeam2 >= gGameModes[gGlobalSyncTable.gameMode].scoreCap then
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round_end()
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end
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end
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end
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return true
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end
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return false
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end
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-- return flag
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obj.oArenaFlagHeldByGlobal = ARENA_FLAG_INVALID_GLOBAL
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obj.oArenaFlagAtBase = 1
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obj.oPosX = data.pos.x
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obj.oPosY = data.pos.y
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obj.oPosZ = data.pos.z
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network_send_object(obj, true)
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local msg = string.format('%s%s returned the %s flag!', team_color_str(s.team), strip_colors(np.name), team_name_str(s.team))
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send_arena_flag(obj.oArenaFlagTeam, np.globalIndex, msg)
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return true
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end
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-- pick up flag
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obj.oArenaFlagHeldByGlobal = np.globalIndex
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obj.oArenaFlagAtBase = 0
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obj.oTimer = 0
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obj.oPosX = m.pos.x
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obj.oPosY = m.pos.y
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obj.oPosZ = m.pos.z
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network_send_object(obj, true)
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local msg = string.format('%s%s picked up the %s%s%s flag!', team_color_str(s.team), strip_colors(np.name), team_color_str(obj.oArenaFlagTeam), team_name_str(obj.oArenaFlagTeam), team_color_str(s.team))
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send_arena_flag(obj.oArenaFlagTeam, np.globalIndex, msg)
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return true
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end
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function bhv_arena_flag_check_collect(obj)
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if not network_is_server() then
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return
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end
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if obj.oArenaFlagHeldByGlobal ~= ARENA_FLAG_INVALID_GLOBAL then
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return
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end
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for i = 0, MAX_PLAYERS - 1 do
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local m = gMarioStates[i]
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local player = m.marioObj
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local yDist = math.abs(obj.oPosY - player.oPosY)
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local xzDist = math.sqrt((obj.oPosX - player.oPosX) ^ 2 + (obj.oPosZ - player.oPosZ) ^ 2)
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if active_player(m) and mario_health_float(m) > 0 and xzDist < 160 and yDist < 250 then
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if bhv_arena_flag_collect(obj, m) then
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return
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end
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end
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end
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end
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function bhv_arena_update_scale(obj)
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local np = gNetworkPlayers[0]
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if obj.oArenaFlagHeldByGlobal == np.globalIndex then
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cur_obj_scale(0.4)
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else
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cur_obj_scale(1.0)
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end
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end
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function bhv_arena_flag_check_drop(obj)
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if not network_is_server() then
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return
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end
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if obj.oArenaFlagHeldByGlobal == ARENA_FLAG_INVALID_GLOBAL then
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return
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end
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local np = network_player_from_global_index(obj.oArenaFlagHeldByGlobal)
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if np == nil then
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bhv_arena_flag_return(obj, true)
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return
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end
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local m = gMarioStates[np.localIndex]
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local s = gPlayerSyncTable[np.localIndex]
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if not active_player(m) then
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bhv_arena_flag_return(obj, true)
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return
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end
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if mario_health_float(m) <= 0 then
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obj.oArenaFlagHeldByGlobal = ARENA_FLAG_INVALID_GLOBAL
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obj.oArenaFlagAtBase = 0
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obj.oTimer = 0
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network_send_object(obj, true)
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local msg = string.format('%s%s dropped the %s%s%s flag!', team_color_str(s.team), strip_colors(np.name), team_color_str(obj.oArenaFlagTeam), team_name_str(obj.oArenaFlagTeam), team_color_str(s.team))
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send_arena_flag(obj.oArenaFlagTeam, ARENA_FLAG_INVALID_GLOBAL, msg)
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return
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end
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end
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function bhv_arena_flag_check_death(npVictim)
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if not network_is_server() then
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return
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end
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if npVictim == nil then
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return
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end
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for teamNum = 0, 2 do
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local data = gArenaFlagInfo[teamNum]
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if data ~= nil and data.obj ~= nil and npVictim.globalIndex == data.obj.oArenaFlagHeldByGlobal then
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bhv_arena_flag_return(data.obj, true)
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end
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end
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end
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function bhv_arena_flag_check_return(obj)
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if not network_is_server() then
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return
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end
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if obj.oArenaFlagHeldByGlobal ~= ARENA_FLAG_INVALID_GLOBAL then
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return
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end
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if obj.oArenaFlagAtBase == 1 then
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return
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end
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if obj.oTimer > 30 * 30 then
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obj.oTimer = 0
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bhv_arena_flag_return(obj, true)
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end
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end
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function bhv_arena_flag_reset()
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for teamNum = 0, 2 do
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local data = gArenaFlagInfo[teamNum]
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if data ~= nil and data.obj ~= nil then
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bhv_arena_flag_return(data.obj, false)
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end
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end
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end
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function bhv_arena_flag_hide(obj)
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if gGlobalSyncTable.gameMode == GAME_MODE_CTF and (obj.oArenaFlagTeam == 1 or obj.oArenaFlagTeam == 2) then
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cur_obj_unhide()
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return false
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elseif (gGlobalSyncTable.gameMode == GAME_MODE_FT or gGlobalSyncTable.gameMode == GAME_MODE_TFT) and obj.oArenaFlagTeam == 0 then
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cur_obj_unhide()
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return false
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else
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cur_obj_hide()
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return true
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end
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end
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function is_holding_flag(m)
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local np = gNetworkPlayers[m.playerIndex]
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for teamNum = 0, 2 do
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local data = gArenaFlagInfo[teamNum]
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if data ~= nil and data.obj ~= nil and np.globalIndex == data.obj.oArenaFlagHeldByGlobal then
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return true
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end
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end
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return false
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end
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function bhv_arena_flag_loop(obj)
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if bhv_arena_flag_hide(obj) then
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return
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end
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bhv_arena_flag_update_pos_rot(obj)
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bhv_arena_flag_update_score(obj)
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bhv_arena_flag_check_collect(obj)
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bhv_arena_update_scale(obj)
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bhv_arena_flag_check_drop(obj)
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bhv_arena_flag_check_return(obj)
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end
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id_bhvArenaFlag = hook_behavior(nil, OBJ_LIST_LEVEL, true, bhv_arena_flag_init, bhv_arena_flag_loop)
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