69 lines
1.9 KiB
Lua
69 lines
1.9 KiB
Lua
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local bananaTimeout = 30 * 60 * 1 --- one minute
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define_custom_obj_fields({
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oWeaponBananaGlobalOwner = 'u32',
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})
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function bhv_weapon_banana_init(obj)
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obj.oGraphYOffset = 0
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obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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obj.oOpacity = 255
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obj.oVelY = 0
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obj_scale(obj, 0.9)
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obj.oPosY = obj.oPosY + 50
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local hitbox = get_temp_object_hitbox()
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hitbox.interactType = INTERACT_DAMAGE
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hitbox.downOffset = 0
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hitbox.damageOrCoinValue = 4
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hitbox.health = 1
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hitbox.numLootCoins = 1
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hitbox.radius = 100
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hitbox.height = 70
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hitbox.hurtboxRadius = 100
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hitbox.hurtboxHeight = 70
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obj_set_hitbox(obj, hitbox)
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cur_obj_play_sound_2(SOUND_GENERAL_BOING1)
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network_init_object(obj, true, {
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'oWeaponBananaGlobalOwner'
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})
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end
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function bhv_weapon_banana_destroy(obj)
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obj.activeFlags = ACTIVE_FLAG_DEACTIVATED
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spawn_triangles(obj)
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cur_obj_play_sound_2(SOUND_GENERAL_FLAME_OUT)
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end
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function bhv_weapon_banana_loop(obj)
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local floor = cur_obj_update_floor_height_and_get_floor()
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if floor ~= nil then
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if obj.oPosY < obj.oFloorHeight + 10 then
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obj.oVelY = 0
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obj.oPosY = obj.oFloorHeight + 5
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obj_orient_graph(obj, floor.normal.x, floor.normal.y, floor.normal.z)
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else
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obj.oVelY = obj.oVelY - 3
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obj.oPosY = obj.oPosY + obj.oVelY
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if obj.oPosY < obj.oFloorHeight + 10 then
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spawn_mist(obj)
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end
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end
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end
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-- prevent interactions for the first 5 frames
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if obj.oTimer < 5 then
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obj.oInteractStatus = 0
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end
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if cur_obj_check_interacted() ~= 0 or obj.oTimer > bananaTimeout then
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bhv_weapon_banana_destroy(obj)
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end
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end
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id_bhvWeaponBanana = hook_behavior(nil, OBJ_LIST_PUSHABLE, true, bhv_weapon_banana_init, bhv_weapon_banana_loop)
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E_MODEL_BANANA = smlua_model_util_get_id("banana_geo")
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