sm64coopdx/assets/anims/anim_A8.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_A8[] = {
1,
189,
0,
0,
0x32,
ANIMINDEX_NUMPARTS(anim_A8_indices),
anim_A8_values,
anim_A8_indices,
0,
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ANIM_FIELD_LENGTH(anim_A8_values),
ANIM_FIELD_LENGTH(anim_A8_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_A8_indices, 0x00563514, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_A8_values, 0x00563610, 3910, 0x00000000, 3910);
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