sm64coopdx/actors/bowser/anims/anim_06051C68.inc.c

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#include "pc/rom_assets.h"
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// 0x06051500
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06051500, 0x00188440, 199722, 0x00051650, 1356);
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// 0x06051A4C
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06051A4C, 0x00188440, 199722, 0x00051b9c, 540);
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// 0x06051C68
static const struct Animation bowser_seg6_anim_06051C68 = {
1,
0,
0,
0,
0x14,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06051A4C),
bowser_seg6_animvalue_06051500,
bowser_seg6_animindex_06051A4C,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06051500),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_06051A4C),
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};