sm64coopdx/data/dynos_mgr_bhv.cpp

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#include "dynos.cpp.h"
extern "C" {
#include "engine/behavior_script.h"
#include "src/pc/lua/smlua_hooks.h"
}
Array<Pair<const char *, GfxData *>> &DynOS_Bhv_GetArray() {
static Array<Pair<const char *, GfxData *>> sDynosCustomBehaviorScripts;
return sDynosCustomBehaviorScripts;
}
void DynOS_Bhv_Activate(s32 modIndex, const SysPath &aFilename, const char *aBehaviorName) {
auto &_CustomBehaviorScripts = DynOS_Bhv_GetArray();
// check for duplicates
for (s32 i = 0; i < _CustomBehaviorScripts.Count(); ++i) {
if (!strcmp(_CustomBehaviorScripts[i].first, aBehaviorName)) {
return;
}
}
u16 behaviorLen = strlen(aBehaviorName);
char *behaviorName = (char *)calloc(1, sizeof(char) * (behaviorLen + 1));
strcpy(behaviorName, aBehaviorName);
GfxData *_Node = DynOS_Bhv_LoadFromBinary(aFilename, behaviorName);
if (!_Node) {
free(behaviorName);
return;
}
// Remember index
_Node->mModIndex = modIndex;
// Add to behaviors
_CustomBehaviorScripts.Add({ behaviorName, _Node });
}
void DynOS_Bhv_ModShutdown() {
auto &_CustomBehaviorScripts = DynOS_Bhv_GetArray();
while (_CustomBehaviorScripts.Count() > 0) {
auto &pair = _CustomBehaviorScripts[0];
Delete(pair.second);
free((void *)pair.first);
_CustomBehaviorScripts.Remove(0);
}
}
GfxData *DynOS_Bhv_GetActiveGfx(BehaviorScript *bhvScript) {
auto &_CustomBehaviorScripts = DynOS_Bhv_GetArray();
for (s32 i = 0; i < _CustomBehaviorScripts.Count(); ++i) {
auto &gfxData = _CustomBehaviorScripts[i].second;
auto &scripts = gfxData->mBehaviorScripts;
if (bhvScript == scripts[scripts.Count() - 1]->mData) {
return gfxData;
}
}
return NULL;
}
s32 DynOS_Bhv_GetActiveModIndex(BehaviorScript *bhvScript) {
auto &_CustomBehaviorScripts = DynOS_Bhv_GetArray();
for (s32 i = 0; i < _CustomBehaviorScripts.Count(); ++i) {
auto &gfxData = _CustomBehaviorScripts[i].second;
auto &scripts = gfxData->mBehaviorScripts;
if (bhvScript == scripts[scripts.Count() - 1]->mData) {
return gfxData->mModIndex;
}
}
return -1;
}
const char *DynOS_Bhv_GetToken(BehaviorScript *bhvScript, u32 index) {
GfxData *gfxData = DynOS_Bhv_GetActiveGfx(bhvScript);
if (gfxData == NULL) {
return NULL;
}
// have to 1-index due to to pointer read code
index = index - 1;
if (index >= gfxData->mLuaTokenList.Count()) {
return NULL;
}
return gfxData->mLuaTokenList[index].begin();
}
void DynOS_Bhv_HookAllCustomBehaviors() {
auto &_CustomBehaviorScripts = DynOS_Bhv_GetArray();
for (s32 i = 0; i < _CustomBehaviorScripts.Count(); ++i) {
auto &scriptName = _CustomBehaviorScripts[i].first;
auto &aGfxData = _CustomBehaviorScripts[i].second;
auto &script = aGfxData->mBehaviorScripts[aGfxData->mBehaviorScripts.Count() - 1]->mData;
// Theres currently no better place but to do this here.
if (hook_behavior(script, scriptName) == 0) {
PrintError(" ERROR: Failed to add custom behavior '%s'!", scriptName);
}
}
}