sm64coopdx/mods/flood/a-levels.lua

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unsupported = false
FLOOD_WATER = 0
FLOOD_LAVA = 1
FLOOD_SAND = 2
FLOOD_MUD = 3
FLOOD_BONUS_LEVELS = 0
FLOOD_LEVEL_COUNT = 0
LEVEL_LOBBY = LEVEL_CASTLE_GROUNDS
LEVEL_CTT = LEVEL_SA
GAME_VANILLA = 0
GAME_STAR_ROAD = 1
game = GAME_VANILLA
--- @class FloodLevel
--- @field public name string
--- @field public goalPos Vec3f
--- @field public speed number
--- @field public area integer
--- @field public type integer
--- @field public time integer
--- @field public customStartPos Vec3f
--- @type FloodLevel[]
gLevels = {}
gMapRotation = {}
-- localize functions to improve performance
local table_insert,djui_popup_create = table.insert,djui_popup_create
local function flood_define_level(bonus, level, name, goalPos, speed, area, type, customStartPos)
gLevels[level] = { name = name, goalPos = goalPos, speed = speed, area = area, type = type, time = 0, customStartPos = customStartPos }
table_insert(gMapRotation, level)
if bonus then FLOOD_BONUS_LEVELS = FLOOD_BONUS_LEVELS + 1 end
FLOOD_LEVEL_COUNT = FLOOD_LEVEL_COUNT + 1
end
_G.flood_define_level = flood_define_level
local function flood_load_vanilla_levels()
game = GAME_VANILLA
-- bonus level name goal position speed area type custom start pos
flood_define_level(false, LEVEL_BOB, "bob", { x = 3304, y = 4242, z = -4603, a = 0x0000 }, 2.5, 1, FLOOD_WATER, nil)
flood_define_level(false, LEVEL_WF, "wf", { x = 414, y = 5325, z = -20, a = 0x0000 }, 4.0, 1, FLOOD_WATER, nil)
flood_define_level(false, LEVEL_CCM, "ccm", { x = -478, y = 3471, z = -964, a = 0x0000 }, 5.0, 1, FLOOD_WATER, { x = 3336, y = -3800, z = 0, a = 0x0000 })
flood_define_level(false, LEVEL_BITDW, "bitdw", { x = 6772, y = 2867, z = 0, a = -0x4000 }, 4.0, 1, FLOOD_WATER, nil)
flood_define_level(false, LEVEL_BBH, "bbh", { x = 655, y = 3277, z = 244, a = 0x8000 }, 3.5, 1, FLOOD_WATER, nil)
flood_define_level(false, LEVEL_HMC, "hmc", { x = -4163, y = 2355, z = -2544, a = 0x0000 }, 5.0, 1, FLOOD_WATER, { x = -3538, y = -3979, z = 3568, a = 0x8000 })
flood_define_level(false, LEVEL_LLL, "lll", { x = 2523, y = 3591, z = -898, a = -0x8000 }, 3.5, 2, FLOOD_LAVA, nil)
flood_define_level(false, LEVEL_SSL, "ssl", { x = 512, y = 4815, z = -551, a = 0x0000 }, 3.0, 2, FLOOD_SAND, nil)
flood_define_level(false, LEVEL_WDW, "wdw", { x = 1467, y = 4096, z = 93, a = -0x4000 }, 4.0, 1, FLOOD_WATER, nil)
flood_define_level(false, LEVEL_TTM, "ttm", { x = 1053, y = 2309, z = 305, a = 0x0000 }, 3.0, 1, FLOOD_WATER, nil)
flood_define_level(false, LEVEL_THI, "thi", { x = 1037, y = 4060, z = -2091, a = 0x0000 }, 4.0, 1, FLOOD_WATER, nil)
flood_define_level(false, LEVEL_TTC, "ttc", { x = 2208, y = 7051, z = 2217, a = 0x0000 }, 4.0, 1, FLOOD_WATER, nil)
flood_define_level(false, LEVEL_BITS, "bits", { x = 369, y = 6552, z = -6000, a = 0x0000 }, 4.5, 1, FLOOD_LAVA, nil)
flood_define_level(false, LEVEL_CTT, "ctt", { x = 0, y = 700, z = 0, a = 0x0000 }, 5.0, 1, FLOOD_LAVA, nil)
flood_define_level(true, LEVEL_SL, "sl", { x = 40, y = 4864, z = 240, a = 0x0000 }, 3.0, 1, FLOOD_WATER, nil)
flood_define_level(true, LEVEL_RR, "rr", { x = 0, y = 3468, z = -2335, a = 0x0000 }, 3.0, 1, FLOOD_WATER, nil)
flood_define_level(true, LEVEL_CASTLE_GROUNDS, "castle_grounds", { x = 0, y = 7583, z = -4015, a = 0x0000 }, 7.0, 1, FLOOD_WATER, nil)
end
local function flood_load_star_road_levels()
game = GAME_STAR_ROAD
-- bonus level name goal position speed area type custom start pos
flood_define_level(false, LEVEL_BOB, "bob", { x = 5364, y = 1875, z = 2251, a = 0x0000 }, 3.0, 1, FLOOD_WATER, nil)
flood_define_level(false, LEVEL_WF, "wf", { x = 208, y = 2448, z = -2080, a = 0x4000 }, 5.0, 1, FLOOD_WATER, nil)
flood_define_level(false, LEVEL_JRB, "jrb", { x = -4672, y = 3541, z = -3619, a = -0x4000 }, 4.0, 1, FLOOD_WATER, { x = 2316, y = -448, z = -5150, a = 0x0000 })
flood_define_level(false, LEVEL_CCM, "ccm", { x = 5709, y = 3501, z = -2141, a = -0x4000 }, 3.0, 1, FLOOD_WATER, nil)
flood_define_level(false, LEVEL_PSS, "pss", { x = -3415, y = 4573, z = 2678, a = 0x0000 }, 3.0, 1, FLOOD_WATER, nil)
flood_define_level(false, LEVEL_BITDW, "bitdw", { x = 455, y = 2324, z = 0, a = -0x4000 }, 3.0, 1, FLOOD_MUD, nil)
flood_define_level(false, LEVEL_BBH, "bbh", { x = 4376, y = 2632, z = -4542, a = 0x0000 }, 3.0, 1, FLOOD_WATER, nil)
flood_define_level(false, LEVEL_LLL, "lll", { x = 4348, y = 4638, z = 3877, a = -0x4000 }, 7.0, 1, FLOOD_SAND, nil)
flood_define_level(false, LEVEL_SL, "sl", { x = 4543, y = 3709, z = 3311, a = 0x8000 }, 2.5, 1, FLOOD_WATER, nil)
flood_define_level(false, LEVEL_WDW, "wdw", { x = -3342, y = 2603, z = 845, a = 0x4000 }, 4.0, 1, FLOOD_WATER, nil)
flood_define_level(false, LEVEL_TTM, "ttm", { x = 1033, y = 4813, z = -6320, a = 0x8000 }, 2.0, 1, FLOOD_WATER, nil)
flood_define_level(false, LEVEL_TTC, "ttc", { x = 1405, y = 3425, z = -3463, a = 0x8000 }, 4.0, 1, FLOOD_LAVA, nil)
flood_define_level(false, LEVEL_RR, "rr", { x = 5052, y = 11056, z = 413, a = -0x4000 }, 4.0, 1, FLOOD_WATER, { x = 3923, y = -3283, z = -1323, a = 0x8000 })
flood_define_level(true, LEVEL_CASTLE_GROUNDS, "castle_grounds", { x = -8455, y = 2746, z = 2876, a = 0x8000 }, 15.0, 1, FLOOD_WATER, { x = -1644, y = -614, z = -1524, a = -0x4000 })
end
-- load romhack levels
for mod in pairs(gActiveMods) do
if gActiveMods[mod].incompatible ~= nil and gActiveMods[mod].incompatible:find("romhack") then
if gActiveMods[mod].relativePath == "star-road" then
flood_load_star_road_levels()
else
unsupported = true
djui_popup_create("\\#ff0000\\This rom hack is not supported with Flood.", 2)
end
break
end
end
if not unsupported and game == GAME_VANILLA then
flood_load_vanilla_levels()
end