sm64coopdx/actors/toad/anims/anim_0600FB40.inc.c

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#include "pc/rom_assets.h"
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// 0x0600E42C
ROM_ASSET_LOAD_ANIM(toad_seg6_animvalue_0600E42C, 0x001d8310, 51422, 0x0000e51c, 5656);
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// 0x0600FA44
ROM_ASSET_LOAD_ANIM(toad_seg6_animindex_0600FA44, 0x001d8310, 51422, 0x0000fb34, 252);
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// 0x0600FB40
static const struct Animation toad_seg6_anim_0600FB40 = {
1,
0,
0,
0,
0x70,
ANIMINDEX_NUMPARTS(toad_seg6_animindex_0600FA44),
toad_seg6_animvalue_0600E42C,
toad_seg6_animindex_0600FA44,
0,
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ANIM_FIELD_LENGTH(toad_seg6_animvalue_0600E42C),
ANIM_FIELD_LENGTH(toad_seg6_animindex_0600FA44),
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};