sm64coopdx/actors/door/anims/anim_03015440.inc.c

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#include "pc/rom_assets.h"
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// 0x03015220
ROM_ASSET_LOAD_ANIM(door_seg3_animvalue_03015220, 0x00201410, 96653, 0x00015220, 484);
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// 0x03015404
ROM_ASSET_LOAD_ANIM(door_seg3_animindex_03015404, 0x00201410, 96653, 0x00015404, 60);
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// 0x03015440
static const struct Animation door_seg3_anim_03015440 = {
1,
0,
0,
0,
0x50,
ANIMINDEX_NUMPARTS(door_seg3_animindex_03015404),
door_seg3_animvalue_03015220,
door_seg3_animindex_03015404,
0,
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ANIM_FIELD_LENGTH(door_seg3_animvalue_03015220),
ANIM_FIELD_LENGTH(door_seg3_animindex_03015404),
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};