sm64coopdx/levels/wf/small_bomp/2.inc.c

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#include "pc/rom_assets.h"
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// 0x0700D780 - 0x0700D798
static const Lights1 wf_seg7_lights_0700D780 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
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// 0x0700D798 - 0x0700D898
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700D798, 0x00496090, 31162, 0x0000d798, 256);
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// 0x0700D898 - 0x0700D8F8
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700D898, 0x00496090, 31162, 0x0000d898, 96);
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// 0x0700D8F8 - 0x0700D938
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700D8F8, 0x00496090, 31162, 0x0000d8f8, 64);
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// 0x0700D938 - 0x0700D9B8
static const Gfx wf_seg7_dl_0700D938[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09008000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&wf_seg7_lights_0700D780.l, 1),
gsSPLight(&wf_seg7_lights_0700D780.a, 2),
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gsSPVertex(wf_seg7_vertex_0700D798, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(wf_seg7_vertex_0700D898, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x0700D9B8 - 0x0700D9F0
static const Gfx wf_seg7_dl_0700D9B8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wf_seg7_texture_07002000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(wf_seg7_vertex_0700D8F8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0700D9F0 - 0x0700DA68
const Gfx wf_seg7_dl_0700D9F0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(wf_seg7_dl_0700D938),
gsSPDisplayList(wf_seg7_dl_0700D9B8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};