sm64coopdx/actors/seaweed/anims/anim_0600A4BC.inc.c

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#include "pc/rom_assets.h"
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// 0x0600A1F0
ROM_ASSET_LOAD_ANIM(seaweed_seg6_animvalue_0600A1F0, 0x001b9cc0, 41188, 0x0000a1f0, 644);
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// 0x0600A474
ROM_ASSET_LOAD_ANIM(seaweed_seg6_animindex_0600A474, 0x001b9cc0, 41188, 0x0000a474, 72);
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// 0x0600A4BC
static const struct Animation seaweed_seg6_anim_0600A4BC = {
0,
0,
0,
0,
0x50,
ANIMINDEX_NUMPARTS(seaweed_seg6_animindex_0600A474),
seaweed_seg6_animvalue_0600A1F0,
seaweed_seg6_animindex_0600A474,
0,
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ANIM_FIELD_LENGTH(seaweed_seg6_animvalue_0600A1F0),
ANIM_FIELD_LENGTH(seaweed_seg6_animindex_0600A474),
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};