46 lines
2.5 KiB
C
46 lines
2.5 KiB
C
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// 0x0700AA78 - 0x0700AB38
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static const Vtx bitfs_seg7_vertex_0700AA78[] = {
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{{{ 410, 51, -306}, 0, { 2012, 1340}, {0xaf, 0xaf, 0xaf, 0xff}}},
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{{{ 72, 205, 307}, 0, { 0, 0}, {0xaf, 0xaf, 0xaf, 0xff}}},
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{{{ 410, 51, 307}, 0, { 0, 1340}, {0xaf, 0xaf, 0xaf, 0xff}}},
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{{{ 72, 205, -306}, 0, { 2012, 0}, {0xaf, 0xaf, 0xaf, 0xff}}},
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{{{ -409, 205, 307}, 0, { 0, -542}, {0xc8, 0xc8, 0xc8, 0xff}}},
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{{{ 72, 205, 307}, 0, { 0, 990}, {0xc8, 0xc8, 0xc8, 0xff}}},
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{{{ 72, 205, -306}, 0, { 2012, 990}, {0xc8, 0xc8, 0xc8, 0xff}}},
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{{{ -409, 205, -306}, 0, { 2012, -544}, {0xc8, 0xc8, 0xc8, 0xff}}},
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{{{ 410, 0, -306}, 0, { 1500, -1258}, {0x7d, 0x7d, 0x7d, 0xff}}},
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{{{ 410, 51, 307}, 0, { 2012, 786}, {0x7d, 0x7d, 0x7d, 0xff}}},
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{{{ 410, 0, 307}, 0, { 1500, 786}, {0x7d, 0x7d, 0x7d, 0xff}}},
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{{{ 410, 51, -306}, 0, { 2012, -1258}, {0x7d, 0x7d, 0x7d, 0xff}}},
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};
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// 0x0700AB38 - 0x0700AB90
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static const Gfx bitfs_seg7_dl_0700AB38[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09003800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bitfs_seg7_vertex_0700AA78, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700AB90 - 0x0700AC00
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const Gfx bitfs_seg7_dl_0700AB90[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bitfs_seg7_dl_0700AB38),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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