2023-05-31 09:33:37 +02:00
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define_custom_obj_fields({
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oArenaSpringSprung = 'u32',
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})
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function bhv_arena_spring_child_init(obj)
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obj.oHomeX = obj.oPosX
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obj.oHomeY = obj.oPosY
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obj.oHomeZ = obj.oPosZ
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end
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function bhv_arena_spring_child_loop(obj)
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local p = obj.parentObj
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if p == nil then
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return
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end
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local pitch = obj.oFaceAnglePitch + 16384
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local yaw = obj.oFaceAngleYaw + 32768
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local vel = {
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x = coss(pitch) * sins(yaw),
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y = sins(pitch),
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z = coss(pitch) * coss(yaw),
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}
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vec3f_normalize(vel)
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vec3f_mul(vel, 110 * p.header.gfx.scale.y)
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obj.oPosX = obj.oHomeX + vel.x
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obj.oPosY = obj.oHomeY + vel.y
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obj.oPosZ = obj.oHomeZ + vel.z
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end
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id_bhvArenaSpringChild = hook_behavior(nil, OBJ_LIST_DEFAULT, true, nil, bhv_arena_spring_child_loop, 'id_bhvArenaSpringChild')
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------------------------------------
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function bhv_arena_spring_init(obj)
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obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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obj.oOpacity = 255
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obj_set_model_extended(obj, E_MODEL_SPRING_BOTTOM)
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spawn_non_sync_object(id_bhvArenaSpringChild, E_MODEL_SPRING_TOP, obj.oPosX, obj.oPosY, obj.oPosZ, function(c)
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c.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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c.parentObj = obj
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c.oOpacity = 255
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c.oFaceAnglePitch = obj.oFaceAnglePitch
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c.oFaceAngleYaw = obj.oFaceAngleYaw
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c.oFaceAngleRoll = obj.oFaceAngleRoll
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end)
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network_init_object(obj, false, {
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'oArenaSpringSprung'
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})
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end
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function bhv_arena_spring_launch(obj)
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local m = gMarioStates[0]
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local behParams = obj.oBehParams
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local strength = behParams & 0xFF
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local pitchAdjust = ((behParams >> 8) & 0xFF) * 0.01
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if pitchAdjust == 0 then pitchAdjust = 1 end
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local opitch = obj.oFaceAnglePitch
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local pitch = opitch * pitchAdjust + 16384
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local yaw = obj.oFaceAngleYaw + 32768
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local vel = {
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x = coss(pitch) * sins(yaw),
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y = sins(pitch),
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z = coss(pitch) * coss(yaw),
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}
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vec3f_normalize(vel)
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vec3f_mul(vel, 300)
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spawn_non_sync_object(id_bhvTriangleParticleSpawner, E_MODEL_NONE,
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obj.oPosX + vel.x,
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obj.oPosY + vel.y,
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obj.oPosZ + vel.z,
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nil)
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vec3f_normalize(vel)
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vec3f_mul(vel, strength)
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if math.abs(opitch) >= 2500 then
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set_mario_action(m, ACT_SHOT_FROM_CANNON, 0)
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m.vel.y = vel.y
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m.faceAngle.y = yaw
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m.forwardVel = math.sqrt((vel.x * vel.x) + vel.z * vel.z)
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else
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set_mario_action(m, ACT_TRIPLE_JUMP, 0)
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m.vel.y = vel.y
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m.forwardVel = 0
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2023-06-22 20:21:33 +02:00
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local e = gMarioStateExtras[0]
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e.springing = 1
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2023-05-31 09:33:37 +02:00
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end
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obj.oArenaSpringSprung = 15
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2023-06-22 20:21:33 +02:00
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2023-05-31 09:33:37 +02:00
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network_send_object(obj, false)
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end
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function bhv_arena_spring_loop(obj)
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local player = gMarioStates[0].marioObj
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local dist = math.sqrt((obj.oPosX - player.oPosX) ^ 2 + (obj.oPosY - player.oPosY) ^ 2 + (obj.oPosZ - player.oPosZ) ^ 2)
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2023-06-03 07:20:35 +02:00
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if dist < 160 and mario_health_float(gMarioStates[0]) > 0 then
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2023-05-31 09:33:37 +02:00
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bhv_arena_spring_launch(obj)
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end
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if obj.oArenaSpringSprung > 0 then
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obj.oArenaSpringSprung = obj.oArenaSpringSprung - 1
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end
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local sprung = obj.oArenaSpringSprung
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local sx = 15 - sprung
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scale = 0
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if sx == 1 then
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cur_obj_play_sound_2(SOUND_GENERAL_POUND_ROCK)
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end
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if sx < 3 then
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scale = (sx/5) + 2/5
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else
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scale = 1 - ((sx - 3) / 12)
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scale = scale * scale
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end
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obj.header.gfx.scale.y = scale * scale + 0.1
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end
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id_bhvArenaSpring = hook_behavior(nil, OBJ_LIST_DEFAULT, true, bhv_arena_spring_init, bhv_arena_spring_loop, 'id_bhvArenaSpring')
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